

You could slap that creature slot machine in My Pet Dungeon, you could manipulate the casino winning slider, you could slap picropiglets, lock the prison gate, and so on. Creatures had a bubble above their heads that told you what they wanted, and you saw them going for it, as well as the routes they were taking.

If you took the best elements of both games - which is sort of where I'm hoping WftO is going - it would be brilliant. I think my biggest beef with DK2 was not being able to train my creatures to level 10 the training pit was bad enough, but not being able to get to level 10 was just annoying: and I dislike timer missions at the best of times (though I think only DK 2 had them in the main campaign) as I like to spend my time.ĭK 1 I think has the best monster-setup mechanically (more powers, and better - I still swear by Dark Mistress in DK as being the best monster, on account of stats, powers, ease of keeping and above all teleport.) DK 1's main campaign intros and outros were the best, I think, there though. I never completed DK2's main campaign at all, though I fracked about in the pet dungeon a fair bit. I have Bitcoin.DK 1 overall, though DK 2 had some good elements (imps levelling via normal tasks, those hilarious comments that would come up abruptly for no reason.) I DK's Deeper Dungeons were the best missions overall - DK's main campaign just nevered seemed quite as good (possibly because you could whiz through about half of it with a send-creature-on when you got a level 10 priestess (which I frequently used, because flight and Horny was to much of a pain to keep around - I almost always ditched them fairly quickly)). DO NOT EMAIL US BEGGING FOR NEW GAMES, LASTEST UPDATES OR PATCHES! YOU WILL BE IGNORED.

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